function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(35)
	Spawn_0:SetPosY(3.1)
	Spawn_0:SetPosZ(39)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(0)
	environment:AddSpawn(Spawn_0)

	Spawn_1 = Spawn(1)
	Spawn_1:SetPosX(32.5)
	Spawn_1:SetPosY(3)
	Spawn_1:SetPosZ(43)
	Spawn_1:SetName("Spawn-OutsideDeck")
	environment:AddSpawn(Spawn_1)

	Actor_3 = ActorObjectInfo(3)
	Actor_3:SetRenderType(1)
	Actor_3.HitPowerOnTouch = -1
	Actor_3.ExcludeFromNavMesh = false
	Actor_3.DisplayDesc.ModelId = 0
	Actor_3.DisplayDesc.ModelName = "Worlds/Colozen/Grids/SSastaroth/Boat1-EngineRoom.osgb"
	Actor_3.DisplayDesc.Outfit = ""
	Actor_3.DisplayDesc.Weapon = ""
	Actor_3.DisplayDesc.Mode = ""
	Actor_3.DisplayDesc.UseLight = true
	Actor_3.DisplayDesc.CastShadow = true
	Actor_3.DisplayDesc.ColorR = 1
	Actor_3.DisplayDesc.ColorG = 1
	Actor_3.DisplayDesc.ColorB = 1
	Actor_3.DisplayDesc.ColorA = 1
	Actor_3.DisplayDesc.TransX = 0
	Actor_3.DisplayDesc.TransY = 0
	Actor_3.DisplayDesc.TransZ = 0
	Actor_3.DisplayDesc.ScaleX = 1
	Actor_3.DisplayDesc.ScaleY = 1
	Actor_3.DisplayDesc.ScaleZ = 1
	Actor_3.DisplayDesc.RotX = 0
	Actor_3.DisplayDesc.RotY = 0
	Actor_3.DisplayDesc.RotZ = 0
	Actor_3:SetModelState(2)
	Actor_3.DisplayDesc.UseBillboard = false
	Actor_3.PhysicDesc.Pos.X = 0
	Actor_3.PhysicDesc.Pos.Y = 0
	Actor_3.PhysicDesc.Pos.Z = 0
	Actor_3.PhysicDesc.Pos.Rotation = 0
	Actor_3.PhysicDesc.Density = 1
	Actor_3.PhysicDesc.Collidable = true
	Actor_3.PhysicDesc.SizeX = 1
	Actor_3.PhysicDesc.SizeY = 1
	Actor_3.PhysicDesc.SizeZ = 1
	Actor_3.PhysicDesc.AllowFreeMove = true
	Actor_3.PhysicDesc.Filename = "Worlds/Colozen/Grids/SSastaroth/Boat1-EngineRoom.phy"
	Actor_3:SetPhysicalActorType(1)
	Actor_3:SetPhysicalShape(5)
	Actor_3.ExtraInfo.Name = ""
	Actor_3.ExtraInfo.NameColorR = 1
	Actor_3.ExtraInfo.NameColorG = 1
	Actor_3.ExtraInfo.NameColorB = 1
	Actor_3.ExtraInfo.Display = false
	Actor_3.LifeInfo.Display = false
	Actor_3H = ActorHandler(Actor_3)
	environment:AddActorObject(Actor_3H)

	Trigger_1_info = TriggerInfo(1, "Exit-SSAstaroth", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 3, 8, 1, true)
	Trigger_1:SetPosition(32.5, 3, 44.5)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("SSAstaroth")
	Trigger_1_act1:SetSpawning(1)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

end
